For agents who prefer to get up close and personal with their enemies, the Hunter's Fury SMG build is a potent option discussed in this video. This build excels in close-quarters combat, providing both high damage output and surprising survivability, including up to 30% armor on kill with the Gunner specialization.
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Minigun
+10% DMG to Target out of cover
Killing an enemy with a critical hit grants +90% critical hit damage for 10 seconds.
Optics Rail
+10% Critical Hit Damage
Magazine Slot
+20 Rounds -10% Reload Speed
Underbarrel Rail
+5% Critical Hit Chance
Muzzle Slot
+5% Critical Hit Chance
+10% DMG to target out of cover
Killing an enemy with a status effect applied grants you and all allies within 15m 16% critical hit chance and 16% critical hit damage for 20s.
Optics Rail
Rugged Mini Reflex Sight
+5.0% Critical Hit Chance
Underbarrel Rail
Laser Pointer
+5.0% Critical Hit Chance
2+ Pieces: 15% SMG Damage 15% Shotgun Damage 3+ Pieces: 20% Armor on Kill 100% Health on Kill 4+ Pieces: Apex Predator Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
+15% Weapon Damage
+15.0% Weapon Damage +170000 Armor +1 Skill Tier
Enemies you kill drop a trophy on death. Collecting trophies provides you with both a short and long term buff, the first of which scales with the number of corresponding core attributes equipped, and lasts 10s. +5% Weapon Damage per Weapon Damage Core +10% Bonus Armor per Armor Core +5% Skill Efficiency per Skill Core For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, +0.1% armor regeneration for 300s(5min). Maximum Stacks: 30
10% SMG Damage 13% Critical Hit Damage 8% Critical Hit Chance
+15% Weapon Damage
Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 25 times.
2+ Pieces: 15% SMG Damage 15% Shotgun Damage 3+ Pieces: 20% Armor on Kill 100% Health on Kill 4+ Pieces: Apex Predator Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
+170000 Armor
2+ Pieces: 15% SMG Damage 15% Shotgun Damage 3+ Pieces: 20% Armor on Kill 100% Health on Kill 4+ Pieces: Apex Predator Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
+170000 Armor
2+ Pieces: 15% SMG Damage 15% Shotgun Damage 3+ Pieces: 20% Armor on Kill 100% Health on Kill 4+ Pieces: Apex Predator Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
+15% Weapon Damage
Active Modifier
Instantly maxes out Momentum to 100%, granting powerful combat bonuses for a limited time. After wearing off, Momentum is gained at a rate of -70% for 150 seconds.
Passive Modifier
Pulsed enemies each have a 50% chance of being affect by Burn up to 4 enemies at a time. You gain 5% bonus Momentum for every affected hostile.