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Unleash the power of the Chatter's Fury 2.0 build in The Division 2! Learn how to create a rapid-fire setup that takes full advantage of seasonal modifiers.
The key components, including the Chatterbox SMG, the Hunter's Fury gear set, and other essential gear pieces like the Memento backpack and a chest piece with the Obliterate talent. Discover how to optimize your stats and capitalize on seasonal modifiers for maximum damage and survivability. The modifiers seem think they are the key piece to the build working.
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Minigun
+9% DMG to target out of cover
When you reload, rate of fire is increased by 25% for each enemy within 15m for the duration of that entire magazine.
Optics Rail
Modified Optics
15.0% Critical Hit Chance
Magazine Slot
Chatterbox Magazine
10 Rounds
Underbarrel Rail
Chatterbox Cannister
10.0% Weapon Handling
Muzzle Slot
Chatterbox Muzzle
15.0% Critical Hit Chance
+10% DMG to target out of cover
+50% magazine capacity.
Optics Rail
T2 Mirco Red Dot Sight
+30.0% Accuracy
Underbarrel Rail
Handstop
+14.0% Reload Speed
2+ Pieces: 15% SMG Damage 15% Shotgun Damage 3+ Pieces: 20% Armor on Kill 100% Health on Kill 4+ Pieces: Apex Predator Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
+Weapon Damage
+15.0% Weapon Damage +170000 Armor +1 Skill Tier
Enemies you kill drop a trophy on death. Collecting trophies provides you with both a short and long term buff, the first of which scales with the number of corresponding core attributes equipped, and lasts 10s.\n\n +5% Weapon Damage per Weapon Damage Core\n\n +10% Bonus Armor per Armor Core\n\n +5% Skill Efficiency per Skill Core\n\n For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, +0.1% armor regeneration for 300s(5min).\n\n Maximum Stacks: 30.
15% Critical Hit Damage 20% Explosives Damage 15% Headshot Damage
+Weapon Damage
Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 25 times.
2+ Pieces: 15% SMG Damage 15% Shotgun Damage 3+ Pieces: 20% Armor on Kill 100% Health on Kill 4+ Pieces: Apex Predator Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
+Armor
2+ Pieces: 15% SMG Damage 15% Shotgun Damage 3+ Pieces: 20% Armor on Kill 100% Health on Kill 4+ Pieces: Apex Predator Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
+Weapon Damage
2+ Pieces: 15% SMG Damage 15% Shotgun Damage 3+ Pieces: 20% Armor on Kill 100% Health on Kill 4+ Pieces: Apex Predator Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
+Weapon Damage
Active Modifier
Passive Modifier
Breaking any piece of a Tank's armor causes all other armor pieces to break instantly. For each armor piece broken this way, enemies within 15 meters are inflicted with Bleed for 2 seconds.
Passive Modifier
Rushers are staggered if you shoot them from within 10 meters. When this happens, you gain +20% Movement Speed for 10 seconds.
Passive Modifier
Any time a grenade lands within 5 meters of you, it is destroyed automatically. This effect has a 45 second cooldown. While on cooldown, the explosion radius of your grenades is increased by 100% (doubled).